EZ Camera Shake ported to Roblox

The Unity Asset Store has a free asset called EZ Camera Shake, which I have ported to Roblox.

Module:

GitHub repository:

The original author of the Unity3D asset, Road Turtle Games, gave me written permission via email to make and open-source this port to Roblox. I contacted the developer since there was no licensing information available for the Unity3D asset.

Example of the module using the Explosion preset:

Example code:

local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
	camera.CFrame = camera.CFrame * shakeCf
end)

camShake:Start()

-- Explosion shake:
camShake:Shake(CameraShaker.Presets.Explosion)
806 Likes
How can I make my screen shake?
How to use EZ Camera Shake?
Camera Shake like an earthquake while still staring at the player
How to make camera shake on touch?
How do you make your camera revert after shaking it?
Issue with Camera Rotating Screenshake
How to code camera shaker
Crazyman32 Camera Shaker, help needed
Smooth Camera Shakes
Make a camera shake ONLY in a certain area
Help with FastCast Recoil + Spring
ScreenShake effect?
So im trying to make a Screen Shake
How do you add a camera shake effect?
Camera shake for binoculars or scope
Having a problem with EZ Camera Shake
Why wont this camera shake work?
How to make camera distortion?
Screen shake effect when touch of a part
How can I make an camera shake when taking damage?
How would I recreate this kind of screen shake?
How do you make the camera shake when you jump?
Screen Shake with Magnitude?
How to make a game feel like its speedy?
Lava Eruption Vfx
How to make the camera shake on touch
How to make a camera shake that adapts to these situations?
CameraUtil - Your new tool for simple camera manipulation! (OPEN-SOURCED)
Weather System [Open-Sourced]
Make a camera shaking
Need help on a system were your camera shakes if a monster is following you or near you
How to make the snake camera
Feudal Japan | Credits
Having Probelms with making Camera Effect
How to make basic weapon recoil system
Combat Warriors Information
Is other way to do a screen shake without CameraOffset?
Camera recoil is bit Janky
Need help with camera animations
VVG's "Survive a Plane Crash" Credits
[UPDATE] Introducing EZCamera!
Camera Shake exaggerated with high FPS
Sinking Ship: Roblox Britannic Credits
Rotate Camera with tween while keeping position
Need help to fix "attempt to perform arithmetic (mul) on nil and number"
How to create jump-shake
How can I make an accurate screen shake?
How is this giant door cutscene?
How to make a camera shake/bob system?
Rotation Screen Shake
Simple UI Shake Module [NEW VERSION AVALIABLE!]
How would I make this kind of recoil?
OTS gun system recoil
How to do I make my head shake on a reload animation
Need Help with TweenService Camera Bobble Effect
Why my games look bad or lame?
Monsters of Etheria Attributions
Roblox Titanic Credits
Help With Screen Shake
Smooth camera shake (without walking)
Rex Framework | Designed for beginners to intermediate developers
Make a camera shake ONLY in a certain area
How would I go about making my combat feel more impactful?
Camera Offset problems when using Camera Type fixed
Combat Testing Information
Gear Remastered: Rainbow Magic Carpet
Help creating explosions
Simple camera shake that I can use for my guns?
Simple camera shake that I can use for my guns?
How too create a gentle camera shake?
Help on working a camera system
How can I make a camera shake effect
Ragdoll Hangout | Game Info
Detect Workspace Explosions?
Can Anyone Help me make my script Smoother?
ÂżHow to shake a screen? 2d platform
How should I represent fall damage in this 2D game?
Serious problem!
I think my game has been backdoored
How do I freeze the player's camera?
How do i shake a custom camera?
Tsunami Game Credits
MP5 Fire Mode System
How To Make A Realistic Screen Shake System?
CameraService - A New Camera for a New Roblox
Doom Towers: Credits & Attributions
Screen not shaking when it should shake
Earthquake/Screen Shake Effect
How do I make the camera shake like this?
Main Menu Feedback
Ragdoll Hangout | Game Info
Camera shake for combat
Setting up a camera shake
How would I make a camera shake like this?
How do i make a camera bobbing?
Boston Remastered: Credit List
I M P A S S E - Credits Board
MainMenu Smooth Tweening(Breathing Effect)
Screen shake in server script
Gun System Camera Effects
How to monetize a game and get a least 1k people playing?
Inconcinnity Credits
Learning camera shake
Need help with adding a parts cframe rotation onto the cameras cframe

they should always list the licensing if there is,correct me if i’m wrong.

25 Likes

What’s the algorithm for shaking? Some kind of spring? Looks really cool, I hope you can release it.

36 Likes

The developer already got back to me and gave me the all-good to do this! Pretty sweet.

37 Likes

Yes! that’s great!

5 Likes

Interestingly, it’s using perlin noise!

30 Likes

Updated original post with a link to the module. Let me know if anyone runs into any problems with it.

10 Likes

Just wondering, what would playerCFrame in your example be set to? Is it possible to play these shakes over the default camera and still have it rotate regularly somehow?

Also, I see a method for starting the shake which has a fade-in time, but I don’t see a method for fading out a shake, only an abrupt :Stop() method. How would I fade-out a shake over some time instead of stopping it abruptly, or does this module not provide for that yet?

5 Likes

playerCFrame is just an example of whatever camera logic you might already have. The idea is that you just multiply the existing CFrame of the camera to the shake CFrame. For instance, you could just set a higher render priority and set the loop to only manipulate the Camera’s CFrame directly, assuming another loop has already set it:

local camShake = CameraShaker.new(Enum.RenderPriority.Last.Value, function(shakeCf)
	camera.CFrame = camera.CFrame * shakeCf
end)
camShake:Start()

To your other question: It’s kinda weird. The “state” of an individual shake instance is determined in the CameraShakeInstance:GetState() method. If that state returns Inactive, then the CameraShaker object will automatically delete it from the update table.

But that still begs the question…how do you stop the shake instance? As far as I can tell, the way you stop it is by calling CameraShakeInstance:StartFadeOut(fadeOutTime). It’s unfortunate that you have to pass a fadeOutTime parameter, as that should already be set from the constructor, so I am going to make a change to make it an optional parameter.

When you call StartFadeOut, it runs the appropriate fading math on the update loop, and thus ends up changing the calculated state to Inactive eventually.

13 Likes

Update: I confirmed that calling StartFadeOut is how you stop a sustained shake. However, the existing code did not allow for a preset shake to be sustained, so I added another ShakeSustain method. Also, based on the logic of the code, StartFadeOut must supply a fade out value, as sustained shakes overwrite the original fade out value to 0.

Example using the Earthquake preset:

local earthquakeShake = nil
local function RightClicked()
	if (earthquakeShake) then
		earthquakeShake:StartFadeOut(10)
		earthquakeShake = nil
	else
		earthquakeShake = camShake:ShakeSustain(camShake.Presets.Earthquake)
	end
end
7 Likes

That’s so awesome. There are so many uses for this… pulls out 8th soda, opens Studio

23 Likes

Woooooow. Very very neat. It would be cool to see more games utilizing the camera in this sort of way, it really adds an extra layer of depth to the game.

2 Likes

I’m getting some serious nostalgia watching a crazyman32 video again where he shows the script contents before he presses play…

27 Likes

Is it intentional that on line 130 in the CameraShaker module you have:

rotAddShake = rotAddShake + (c:UpdateShake(dt) * c.PositionInfluence)

instead of:

rotAddShake = rotAddShake + (c:UpdateShake(dt) * c.RotationInfluence)

?

Edit Also in the camera shake instance module, why are you subtracting 0.5 from the noise’s for x,y, and z? The roblox wiki says that they already return values between -1 and 1 (lines 55-57)

7 Likes

Good catch! I translated the code from C# to Lua very quickly, so weird errors like that were bound to happen.

As for the noise, I also failed to look into the difference between Unity’s PerlinNoise function and Roblox’s noise function. In Unity, it returns between 0 and 1, and I didn’t notice that until now. The obvious fix would be to add 1 to the result, and then divide it by 2, thus giving the same 0 - 0.5 range: [(1 + noise) / 2)] However, I actually want a -0.5 - 0.5 range, thus I am changing it to simply multiply by 0.5 instead of subtract.

Thanks for posting about that. Those fixes are now published.

13 Likes

YAY this saves me so much work

thank you!

5 Likes

Seems like I cannot run two shakes at once, one of them being a constant shake and the other one a single shake.

3 Likes

Gross, that’s annoying. Overlaying should definitely be supported! I’ll try to set aside some time this weekend and see if I can get that working.

11 Likes

I know this is sort of off topic, but what colours do you use for your script editor

1 Like

What are we supposed to put this modulescript to?

2 Likes