Well, damn. This is my third time reposting this devlog since it kept getting taken down. I’ll probably do another devlog today to compensate. In this update, I made a kill-cam that includes:
• the name of the killer
• the health of the killer
• the POV of the killer
• a headshot of the killer
If you’re new here, I’d recommend you read the first few devlogs in the series:
Yes, there’s still tons of bugs with the kill-screen, I’m fixing them.
Thats it for this devlog! Huge props to @FrigidYeti for helping a lot with the game (map making, testing, generally just being dogwater at the game so I have a dummy to test on)
Feedback in the replies would be appreciated. Also, if you want to, you could think of a name for me to give this project. Currently I’m thinking of calling it Syndicate , but I’d like to hear your ideas as well. I’d also like your ideas on the CSGO style gameplay. I think it’s a good idea since there aren’t many FPS games with this style of mechanic (apart from CBRO).
Well, I was trying to record the recoil pattern but for some reason it sort of went in the wrong direction-https://gyazo.com/dbf205d7b0ca62fe025f6633814338f2 I would recommend looking at some other games and trying to find the recoil patterns.
Made lots of progress compared to yesterday, nice addons too! I like the killcam, and got to play with some other people to test.
Improvements/suggestions:
Improve the weapon choosing menu, and make it save classes, as well as making the GUI slightly less in-your-face. If you’re going for a CS:GO based game it would be better if you could choose the weapons in the buy time, not sure if you would like to go down that route tho.
You can currently see health bars thru the ma\p which isnt great.
I would add a larger map to allow for more testing.
Increase sprint speed and add crouching
The gun recoils backward in real life, recoiling forward isn’t really that realistic lol. If you mean the accuracy of the gun then, yeah, it is quite overpowered, i’m working on a fix to that.
Currently, me and @FrigidYeti are still deciding the future of the game so we’ve left it like that for now.
I kind of copied the slower-paced gameplay from CB:RO where the walkspeed and sprintspeed of the guns are slower. And yeah, crouching is also being worked on.
I would wait until you make the maps, because movement honestly depends on the sizing of maps, playstyles etc. If you’re going for CS:GO keep sprint slow or remove it, as that’s strategic based.
meant the recoil in terms of where the bullets are landing, as at the moment there are no patterns such as this:
I’m loving seeing these devlogs. If you are in need of a Map Builder I will happily create some for you for a % of your game revenue. (for the future when it releases of course)
I do need map builders/contributors at the moment but I don’t have the resources to pay, so, if you’re willing to do it join the comms server (invite at the top), if not then it’s totally fine
Are they your own models?
Hopefully now that I can relax some I can grind your build. It should be easy as I’m going for a certain style that I can ctrl + c and just variate everything
I meant the guns
But yeah, I’m working on it! I think you’ll love it
I’ll post in waywoc and tag you I guess
Though there may be too many doors, I’ll make sure you can change which are open/closed/open but unable to go in via the way you want it(
Nah, don’t have an account anymore, deleted it for personal reasons.
Fall damage because it will have some heights(rooftops, ect) now I’m thinking I may need some ladders