FPS Game Devlog | #7 - New Deploy System (again), Knifing, MP7 Gun, and More!

‘im tired’ - IceKing, 2021

Second devlog of the day, welcome! Yes, this is the compensation devlog I was talking about in the last one. I’m really tired but I did get a lot done today.

If you’re new here, I’d recommend you read the first few devlogs in the series:

• Devlog 1: FPS Game Devlog | #1 - Starting Out
• Devlog 2: FPS Game Devlog | #2 - Deploy System and More Guns
• Devlog 3: FPS Game Devlog | #3 - Reloading and Other Stuff
• Devlog 4: FPS Game Devlog | #4 - Reload Anims (kinda), Updated Deploy UI, and more!
• Devlog 5: FPS Game Devlog | #5 - Another UI Update, Ragdolling and more!
• Devlog 6: FPS Game Devlog | #6 - Random Spawning, Updated Deploy Screen, Bug Fixes and more!

Another deploy screen update, essentially I added a tween which goes to the weaponry and back to the main screen when you click on the ‘weapon loadout’ key. Pretty cool if I do say so myself. :smiley:

Other new features include:

• Knifing, a long requested mechanic. Currently doesn’t do damage but I’ll add that in later. The anim is kinda weird as well but it doesn’t matter for now.

• New idle anim

• New class - SMG’s

• New gun - MP7 SMG. Jack-of-all-trades gun, with higher firerate and low recoil.

Things I’m planning to add

Grenading.

More weapon classes and guns.

Maps - you can contribute to the game by sending a map you’ve made to me through Discord at IceKing1x#6969. You can provide full credits on the map and I will do that as well in the GUI. Currently I can’t pay map-makers, sorry!

Round system, leveling system, currency system

Pics n stuff

Thats it for this devlog.
You can play the beta version here: FPS Framework Prototype - Roblox

Feedback in the replies would be appreciated. Also, if you want to, you could think of a name for me to give this project. Currently I’m thinking of calling it Sharpshooter , but I’d like to hear your ideas as well. :thinking:

12 Likes
FPS Game Devlog | #8 - Knifing Finished, Hitmarkers, Crosshair and Bug Fixes
FPS Game Devlog | #14 - Kill cam, new AUG A2, bug fixes, weapon skin prototype and more!
FPS Game Devlog | #10 - New DYNAMIC Crosshair, Server-side movement (finally), a ton of technical crap, and more!
FPS Game Devlog | #28 - A Fresh Start
FPS Game Devlog | #13 - NEW DISCORD SERVER, Mesh guns, (kind of functional) leaderboard, and more!
FPS Game Devlog | #12 - XP on kill, test map and more!
FPS Game Devlog | #11 (Part 2) - Finshed XP/Levelling system, new death screen!
FPS Game Devlog | #27 - Rank Unlock Guns, new round system, new map voting system, inspect animations, new guns, and more!
FPS Game Devlog | #19 - Attatchments!
FPS Game Devlog | #15 - Big Announcement, NEW LMG category, new M60 gun, bug fixes, and more!
Operation: Strife - Devlog #16 | Bug Fixes, Saving Loadouts (very requested lol), Nerfs and Buffs, New category and more!
FPS Game Devlog | #20 - Custom chat UI, chat tags and more!
Operation: Strife - Devlog #17 | Camera Recoil, bug fixes, bolting and more!
FPS Game Devlog | #21 - Chat Tags, Credits, Monetisation and more!
FPS Game Devlog | #23 - New BURST mechanic, New P90 and Five-seveN, Votekicking system and more!
FPS Game Devlog | #22 - New Dynamic Crosshair, New Deploy UI and more!
FPS Game Devlog | #24 - Animations galore (for real this time), Sights, minimap, MG42 and more!
FPS Game Devlog | #25 - The Biggest Update So Far
FPS Game Devlog | #26 - Gun Game, Map Update and more
FPS Game Devlog | #9 - C to Crouch, New MAC-10 and M1911, Loading Screen, Bug Fixes and More
FPS Game Devlog | #29 - A Small Serving Of Blender Animation Hell
FPS Game Devlog | #30 - NEW Inventory and Skin System!, New Guns, Tactical Reloads, Updated Animations, and more!

Knife anim kicks me
new arms look worse
It’s getting better though :smiley:
Also, mp7 is louder than it should be ( i think) and has a weird resting anim/scope

1 Like

Should I go back to the old arms? :thinking:

2 Likes

New arms look much better. I would really love to make an FPS one day but I just can’t wrap my head around how to script a viewModel.

Keep up the great work! :slight_smile: