‘I hate school so bad’ - IceKing, 2021
Welcome back to another devlog! It’s a Monday today so I didn’t really get much done in terms of gameplay - this update was just revamping all the UI again because it looked really crappy in my eyes.
If you’re new here, I’d recommend you read the first four devlogs:
Devlogs
• Devlog 1: FPS Game Devlog | #1 - Starting Out
• Devlog 2: FPS Game Devlog | #2 - Deploy System and More Guns
• Devlog 3: FPS Game Devlog | #3 - Reloading and Other Stuff
• Devlog 4: FPS Game Devlog | #4 - Reload Anims (kinda), Updated Deploy UI, and more!
The main thing in this update is the new and improved main menu. (woooo)
I really should probably sort out the hierachy of the UI, but I honestly can’t be bothered. I started with a bad hierarchy and didn’t sort it out early so now all my scripts have references to UI in bad places. Moral of the story: use good object hierarchys early.
I also updated the ammo counter UI so it now has a display of your ammo, but also the gun’s firemode and your health.
Other new features include:
• Your player now ragdolls when dying. (suggested by community)
• Made it so that you can no longer shoot when you’re dead, as you were able to shoot between the delay of you dying and respawning before.
Things I’m planning to add
• Grenading and knifing.
• More weapon classes and guns.
• Maps - you can contribute to the game by sending a map you’ve made to me through Discord at IceKing1x#6969. You can provide full credits on the map and I will do that as well in the GUI. Currently I can’t pay map-makers, sorry!
• Round system, leveling system, currency system
Pics n stuff
Hope you enjoyed! Sorry for the lack of updates in this devlog, I had school today so I didn’t manage to get much done.
You can play the beta version here: FPS Framework Prototype - Roblox
Feedback in the replies would be appreciated. Also, if you want to, you could think of a name for me to give this project. Currently I’m thinking of calling it Sharpshooter , but I’d like to hear your ideas as well.