FPS Game Devlog | #3 - Reloading and Other Stuff

Woah, it’s Saturday! I’m gonna be a no-life again!!!11

Jokes aside, welcome to this devlog. Today I actually got a lot done in terms of the framework. If we’re talking about the real game, then, eh.

Anyway, if you’re new to this series I’d recommend you read the first two devlogs:
• Devlog 1: FPS Game Devlog #1 - Starting Out
• Devlog 2: FPS Game Devlog | #2 - Deploy System and More Guns

Today I actually managed to get a functioning reload system. Currently there are no animations since animations are scary and I don’t know how to use them and I probably won’t be assed to learn how to animate (Well, maybe, if I have to. Probably a yes.) If any of you know how to animate viewmodels, drop me a DM on Discord at IceKing1x#6969 and I’d appreciate if you could maybe teach me or give me a few tips.

The reload system I have right now is literally nearly done except for the fact that I don’t have any animations. Kind of a problem. But yeah, it works fine, it functions fine, it’s just got no animations.

Other new features include:

• A sound that plays when you hover over a button. Pretty cool in my opinion, makes it actually seem professional and not just a stupid project some kid has been working on for the past few days.

• Reloading sounds!!!11

• An ammo counter in the bottom corner along with a counter of the reserve ammo.

Things I’m planning to add (this is literally gonna be the exact same as last time with a lot more lmao)

Reloading animations (maybe, maybe not. If I decide not to have anims I’ll probably just have a mag fall off the gun with a sound. * cries *)

More guns, pretty self explanatory. I’m kind of hesitant to add more guns atm since I don’t know whether I want reloading animations. If I do decide to add them then I’ll have to animate more guns in one go, so I might hold fire with adding new guns for now.

I might revamp the deploy UI. Maybe. If I can be bothered. probably not lmao

Maps - you can contribute to the game by sending a map you’ve made to me through Discord at IceKing1x#6969. You can provide full credits on the map and I will do that as well in the GUI. Currently I can’t pay map-makers, sorry!

• Round system, leveling system, currency system (not needed atm since I’m still working on the framework of the FPS game)

Pics n stuff idk

Yeah, so that’s basically all my lazy ass could get done today. Hope you enjoyed.

You can play the beta version here: [BETA] Operation: Strife - Roblox

Feedback in the replies would be appreciated. Also, if you want to, you could think of a name for me to give this project. Currently I’m thinking of calling it Sharpshooter, but I’d like to hear your ideas as well. :thinking:

FPS Game Devlog | #4 - Reload Anims (kinda), Updated Deploy UI, and more!
FPS Game Devlog | #10 - New DYNAMIC Crosshair, Server-side movement (finally), a ton of technical crap, and more!
FPS Game Devlog | #9 - C to Crouch, New MAC-10 and M1911, Loading Screen, Bug Fixes and More
FPS Game Devlog | #5 - Another UI Update, Ragdolling and more!
FPS Game Devlog | #8 - Knifing Finished, Hitmarkers, Crosshair and Bug Fixes
FPS Game Devlog | #28 - A Fresh Start
Operation: Strife - Devlog #17 | Camera Recoil, bug fixes, bolting and more!
FPS Game Devlog | #21 - Chat Tags, Credits, Monetisation and more!
FPS Game Devlog | #23 - New BURST mechanic, New P90 and Five-seveN, Votekicking system and more!
FPS Game Devlog | #22 - New Dynamic Crosshair, New Deploy UI and more!
FPS Game Devlog | #24 - Animations galore (for real this time), Sights, minimap, MG42 and more!
FPS Game Devlog | #25 - The Biggest Update So Far
FPS Game Devlog | #26 - Gun Game, Map Update and more
FPS Game Devlog | #27 - Rank Unlock Guns, new round system, new map voting system, inspect animations, new guns, and more!
FPS Game Devlog | #29 - A Small Serving Of Blender Animation Hell
FPS Game Devlog | #30 - NEW Inventory and Skin System!, New Guns, Tactical Reloads, Updated Animations, and more!
FPS Game Devlog | #13 - NEW DISCORD SERVER, Mesh guns, (kind of functional) leaderboard, and more!
FPS Game Devlog | #14 - Kill cam, new AUG A2, bug fixes, weapon skin prototype and more!
FPS Game Devlog | #12 - XP on kill, test map and more!
FPS Game Devlog | #11 (Part 2) - Finshed XP/Levelling system, new death screen!
FPS Game Devlog | #19 - Attatchments!
FPS Game Devlog | #7 - New Deploy System (again), Knifing, MP7 Gun, and More!
FPS Game Devlog | #15 - Big Announcement, NEW LMG category, new M60 gun, bug fixes, and more!
Operation: Strife - Devlog #16 | Bug Fixes, Saving Loadouts (very requested lol), Nerfs and Buffs, New category and more!
FPS Game Devlog | #6 - Random Spawning, Updated Deploy Screen, Bug Fixes and more!
FPS Game Devlog | #20 - Custom chat UI, chat tags and more!

Amazing Details, and that’s so cool!

ay, nice. maybe add a knife, add a reload animation. and a rag doll. rag dolls are amazing

Wow another day and more work!
I can’t wait for this to be out.
By the way a quick question?
What type of FPS will this be?

might add teams but for now it’s looking like an FFA. Person with most kills wins.

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Wow sounds interesting!
Kind of like arsenal?

not really since arsenal has a set amount of kills you can get (33) before you win

I have an issue: When I get down to 19 bullets in my glock it won’t fire(reserve ammo) even if I reload
looks good though

In other news adding on, new map is being completed by me.

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Hey, sorry about this bug!! Please can you reply with a video/pictures of what’s happening?

Sure! I’ll do it later though…
Might have been a glitch with my specific amount of ammo, not sure if I can replicate that

1 Like

I’ll try and build a map :slight_smile:

1 Like