Wow, it’s been a while…
I’m officially back.
You might have noticed that I’ve been gone for a good while (around a month). You probably didn’t really wonder where I had gone off to. Well, I’m going to answer these non-existent questions of yours.
I’ve remade Operation: Strife from the ground up. No more crappy UI. No more buggy mechanics. No more bad handling. No more blocky arms, in fact.
I present to you… well, still Operation: Strife. Just remade so it’s five times better.
Let’s get into this devlog, shall we?
If you’re new here I have a series of these devlogs. Go check them out!
Devlogs
• Devlog 1: FPS Game Devlog | #1 - Starting Out
• Devlog 2: FPS Game Devlog | #2 - Deploy System and More Guns
• Devlog 3: FPS Game Devlog | #3 - Reloading and Other Stuff
• Devlog 4: FPS Game Devlog | #4 - Reload Anims (kinda), Updated Deploy UI, and more!
• Devlog 5: FPS Game Devlog | #5 - Another UI Update, Ragdolling and more!
• Devlog 6: FPS Game Devlog | #6 - Random Spawning, Updated Deploy Screen, Bug Fixes and more!
• Devlog 7: FPS Game Devlog | #7 - New Deploy System (again), Knifing, MP7 Gun, and More!
• Devlog 8: FPS Game Devlog | #8 - Knifing Finished, Hitmarkers, Crosshair and Bug Fixes
• Devlog 9: FPS Game Devlog | #9 - C to Crouch, New MAC-10 and M1911, Loading Screen, Bug Fixes and More
• Devlog 10: FPS Game Devlog | #10 - New DYNAMIC Crosshair, Server-side movement (finally), a ton of technical crap, and more!
• Devlog 11 (P1): FPS Game Devlog | #11 (Part 1) - Somewhat Complete Levelling System
• Devlog 11 (P2): FPS Game Devlog | #11 (Part 2) - Finshed XP/Levelling system, new death screen!
• Devlog 12: FPS Game Devlog | #12 - XP on kill, test map and more!
• Devlog 13: FPS Game Devlog | #13 - NEW DISCORD SERVER, Mesh guns, (kind of functional) leaderboard, and more!
• Devlog 14: FPS Game Devlog | #14 - Kill cam, new AUG A2, bug fixes, weapon skin prototype and more!
• Devlog 15: FPS Game Devlog | #15 - Big Announcement, NEW LMG category, new M60 gun, bug fixes, and more!
• Devlog 16: Operation: Strife - Devlog #16 | Bug Fixes, Saving Loadouts (very requested lol), Nerfs and Buffs, New category and more!
• Devlog 17: Operation: Strife - Devlog #17 | Camera Recoil, bug fixes, bolting and more!
• Devlog 18: Operation: Strife - Devlog #18 | Test place, nerfs, buffs, and a big announcement
• Devlog 19: FPS Game Devlog | #19 - Attatchments!
• Devlog 20: FPS Game Devlog | #20 - Custom chat UI, chat tags and more!
• Devlog 21: FPS Game Devlog | #21 - Chat Tags, Credits, Monetisation and more!
• Devlog 22: FPS Game Devlog | #22 - New Dynamic Crosshair, New Deploy UI and more!
• Devlog 23: FPS Game Devlog | #23 - New BURST mechanic, New P90 and Five-seveN, Votekicking system and more!
• Devlog 24: FPS Game Devlog | #24 - Animations galore (for real this time), Sights, minimap, MG42 and more!
• Devlog 25: FPS Game Devlog | #25 - The Biggest Update So Far
• Devlog 26: FPS Game Devlog | #26 - Gun Game, Map Update and more
• Devlog 27: FPS Game Devlog | #27 - Rank Unlock Guns, new round system, new map voting system, inspect animations, new guns, and more!
Overview
Essentially, I remade the game from the ground-up. It’s much more optimised than the crappy code I originally wrote and it allows for much more customisation.
This might shock some of you - we now have realistic arms. Yeah, you heard that right. I’m trying to go for a realistic style here so I thought I’d experiment with realistic view-models.
New weapon handling and loading system
I’m going to be honest here - the first version of the game didn’t have separate view model and guns. Each weapon model had its own arms. Yeah, bad optimisation, I know.
Now, I’ve finally learnt that Motor6D’s are a thing, so I don’t have to go through the lengthy process of adding arms in when I want to make a new gun.
These beautiful objects are the base of my game.
in this beautiful image screenshotted by yours truly, you can see that the weapon model is fully rigged and ready to go.
New UI
I say this all the time, but my old UI was horrendous. Legend says people could catch all sorts of diseases, just by glancing at it. So, I revamped it.
It now goes for more of a minimalistic style and actually might not make your eyes bleed (10% success rate, 1/10 doctors recommend).
You might have noticed the new weapon silhouettes. I’m proud of them. heh
Obviously the UI will continue to be updated from time-to-time to make it less damaging to your eyes.
Sprinting and crouching
I think this may have been one of the most requested features to be added to the game. So, I added it because I was bored. It may or may not have taken me three hours to work out how to make the crouching system
Crouching
Sprinting
Other changes
• FPS counter, wow pog :PogU:
• Bolt now actually moves when you shoot for added realism B)
• New muzzle effects including smoke
• New “Play Legacy” button if you want to play the old version for whatever reason
• aHAHAHAHAHAH ADSING IS BACK
• Loading screen
I tried my very best to condense a month’s worth of work into one small dev-log! If you want the full experience you better play the game yourself.
Join my comms server on Discord (server invite code is 5pc3tb2Zab) if you haven’t already!
Credits for contributors and stuff
• @FrigidYeti for building the office map in-game and constantly working on it as well lmao, also posting bug reports
• @dominik4242 for building the mall map prototype
Feedback in the replies would be appreciated.
Join comms server: 5pc3tb2Zab